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i Clawed Bounty HuntermainClawed Bounty Huntermain3 Long Wings Bounty Hunter4Struts With Steel Hull3 Long Wings Bounty Hunter4Struts With Steel HullAdded crumpled look to this texture did not work out greatBasic Cargo Ship With Limited Poly CountAdded crumpled look to this texture did not work out greatBasic Cargo Ship With Limited Poly CountBig Wings Extending from 3 Long WingsBloated version of tri wing mercenary shipBig Wings Extending from 3 Long WingsBloated version of tri wing mercenary shipBounty Hunter Glow map example 1Bounty Hunter Glow map example 2Bounty Hunter Glow map example 1Bounty Hunter Glow map example 2Boxy Design With Large Forward HullDeep Hulled Chicken Like ShipBoxy Design With Large Forward HullDeep Hulled Chicken Like ShipDepricated glowmap for station lightsEarly attempt at unwrapping an enlar shipDepricated glowmap for station lightsEarly attempt at unwrapping an enlar shipEarly glow map for first cargo ship (glow way overused)Four Forward WingsEarly glow map for first cargo ship (glow way overused)Four Forward WingsFat mercenary ship where I experimented with new base textureFirst New Cargo Ship Built for UnwrappingFat mercenary ship where I experimented with new base textureFirst New Cargo Ship Built for UnwrappingFirst attempt at an unwrapped texture by JohnFirst mercenary ship prior to added shadingFirst attempt at an unwrapped texture by JohnFirst mercenary ship prior to added shadingFlat sting ray like ship could use better detailFrog Like Cargo Ship TextureFlat sting ray like ship could use better detailFrog Like Cargo Ship TextureFull size glow map for fast cargo shipGallite glow map exampleFull size glow map for fast cargo shipGallite glow map exampleGallite ship with texture will likely be replacedGlow map example 1Gallite ship with texture will likely be replacedGlow map example 1Glow map example 2Glow map for Joel Blackwell probe designGlow map example 2Glow map for Joel Blackwell probe designGlow maps for the mandralor ships were done early and tend to overuse the glow effectHuge Original Ship With Retextured DesignGlow maps for the mandralor ships were done early and tend to overuse the glow effectHuge Original Ship With Retextured DesignI hate the base texture on this oneLarge Forward Hull With Sleek EnginesI hate the base texture on this oneLarge Forward Hull With Sleek EnginesLarge Rear Wings With Smaller Forward WingsMining vessel with a rusty steel hull used by applying a rust burn layer to steelLarge Rear Wings With Smaller Forward WingsMining vessel with a rusty steel hull used by applying a rust burn layer to steelMulti Wing With Tendril EnginesMulti base texture blend used for pitted effectMulti Wing With Tendril EnginesMulti base texture blend used for pitted effectMultiple Engines And Multiple StrutsMy First Unwrapped Bounty HunterMultiple Engines And Multiple StrutsMy First Unwrapped Bounty HunterMy First unwrapped glow mapMy very first attempt at an unwrapped textureMy First unwrapped glow mapMy very first attempt at an unwrapped textureNew cargo ship for unwrapping no shading or rustOlder Mandralor texture some shading but requires moreNew cargo ship for unwrapping no shading or rustOlder Mandralor texture some shading but requires moreOlder Texture Requires ShadingOne Of My Original Ships RetexturedOlder Texture Requires ShadingOne Of My Original Ships RetexturedOne of my first glow texturesOriginal Cargo Texture (Updated Later)One of my first glow texturesOriginal Cargo Texture (Updated Later)Original mercenary glow map (once again the glow was overused)Outpost base also requiring some serious shadingOriginal mercenary glow map (once again the glow was overused)Outpost base also requiring some serious shadingOutpost texture requireing some shadingOverused glow on ignus ship (for glow less is more)Outpost texture requireing some shadingOverused glow on ignus ship (for glow less is more)Playing around with gallite unwrapRetextured Old ship designPlaying around with gallite unwrapRetextured Old ship designRe-Textured Enlar Ship (Chrome Overused)Reworked cargo ship texture still no shadingRe-Textured Enlar Ship (Chrome Overused)Reworked cargo ship texture still no shadingRust Version of 4 Strut DesignScaley base texture on big wing mercenaryRust Version of 4 Strut DesignScaley base texture on big wing mercenarySimple sting ray design glow mapSimple tri-wing mercenary shipSimple sting ray design glow mapSimple tri-wing mercenary shipSpider Ship Bounty Hunter DesignSteel base texture with rust used as a burn layerSpider Ship Bounty Hunter DesignSteel base texture with rust used as a burn layerSting ray like mercenary ship textureTexture For Turtle DesignSting ray like mercenary ship textureTexture For Turtle DesignTexture requiring more shadingThese glow maps for the mandralor ships were done early and tend to overuse the glow effectTexture requiring more shadingThese glow maps for the mandralor ships were done early and tend to overuse the glow effectThis base texture was made by mergine 2 different basesThis station texture has since been replacedThis base texture was made by mergine 2 different basesThis station texture has since been replacedThis texture also received more shading in a later incarnationThis was an attempt at a mat base textureThis texture also received more shading in a later incarnationThis was an attempt at a mat base textureTri-Engine mercenaryVery Large 4 Winged Cargo ShipTri-Engine mercenaryVery Large 4 Winged Cargo ShipXengar glow mappingoutpost show darker colors allows for more placementXengar glow mappingoutpost show darker colors allows for more placement&bnsp;

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